ground zero herbicide Ortho 32 oz GroundClear Vegetation Concentrate Killer
SKU: 48232390442
ground zero herbicide

ground zero herbicide Ortho 32 oz GroundClear Vegetation Concentrate Killer

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Description

ground zero herbicide Ortho 32 oz GroundClear Vegetation Concentrate KillerOrtho GroundClear Year Long Vegetation Killer2 kills weeds, grasses, and existing vegetation and prevents regrowth for up to 1 year. The fast acting formula starts working immediately and is rainproof in 1 hour. Use Ortho GroundClear Year Long Vegetation Killer where no plant growth is wanted for at least a year on driveways, sidewalks, fence lines, paver patios, walkways, gravel areas, parking areas, and other hardscapes. Water the day before

Ortho® GroundClear® Year Long Vegetation Killer2 kills weeds, grasses, and existing vegetation and prevents regrowth for up to 1 year. The fast-acting formula starts working immediately and is rainproof in 1 hour. Use Ortho® GroundClear® Year Long Vegetation Killer where no plant growth is wanted for at least a year on driveways, sidewalks, fence lines, paver patios, walkways, gravel areas, parking areas, and other hardscapes. Water the day before application if soil is dry. Apply to bare ground or when weeds are actively growing and temperatures are above 60°F. This product is a concentrate and must be diluted in water before applying. To use, add 24 fl. oz. of Ortho® GroundClear® Year Long Vegetation Killer2 per 1 gallon of water in a tank sprayer to treat up to 300 sq. ft. Do not use before planting lawns, fruits, vegetables, or other plants because the product remains active in the soil for up to one year. Do not enter or allow others to enter treated areas until sprays have dried.

OVERVIEW

  • LONG-LASTING HERBICIDE: Kills weeds and prevents any re-growth for up to 1 year with a single application
  • TOTAL VEGETATION KILLER: Kills tough weeds and grasses to the root (when used as directed)
  • FAST ACTING TREATMENT: Starts working immediately
  • OUTDOOR CONTROL: Use on driveways, sidewalks, gravel areas, rock and desert landscapes, under decks, parking areas, and along fences and curbs where no weeds and vegetation is desired.
  • EASY TO APPLY: Mix liquid concentrate per label instructions and apply with a tank sprayer

SPECS AND DETAILS

Active Ingredients

  • Imazapyr, isopropylamine salt …0.47%
  • Pelargonic Acid …5.00%

Cautions

Causes substantial but temporary eye injury. Do not get in eyes or on clothing. Wear goggles. Wash thoroughly with soap and water after handling and before eating, drinking, chewing gum, using tobacco, or using the toilet. Remove and wash contaminated clothing before reuse.

Disposal Methods

  • Nonrefillable container. Do not reuse or refill this container.
  • If empty: Place in trash or offer for recycling if available.
  • If partly filled: Call your local solid waste disposal agency for disposal instructions. Never place unused product down any indoor or outdoor drain.

Product Label

  • This is not the product label. Always read and follow the product label before use.
  • Download Label
  • Safety Data Sheets can be found at scottsmsds.com

STEP BY STEP INSTRUCTIONS

How to Use

  • In a tank sprayer, add 24 fl. oz. of product per 1 gal. of water to treat up to 300 sq. ft. Allow the product to soak into the ground (while avoiding runoff to nearby desirable plants).

WHEN AND WHERE TO USE

Where Not to Use

  • Do not use on lawns, on or around fruits, vegetables, flowers, shrubs, trees, or over the root zone of shrubs and trees.
  • Do not use before planting lawns, fruits, vegetables, flowers, or other plants because this product will remain active in the soil for up to one year.
  • Do not apply next to a fence if desirable plants are growing on the other side.
  • Do not apply to slopes as movement on the soil surface may damage plants down the slope.
  • Do not apply this product in a way that will contact any person or pet, either directly or through drift.

Where to Use

  • Apply this product only where no vegetation is desired for at least a year.
  • Use where no plant growth is wanted for at least a year on driveways, sidewalks, fence lines, paver patios, walkways, gravel areas, parking areas, and other hardscapes.

When to Apply

  • Apply to bare ground or actively growing weeds. For best results, apply on a sunny day when the temperature is above 60℉.

How Often to Apply

  • Applications should be limited to once per year. (In areas of heavy rainfall, applications may need to be repeated every 6 to 8 months.)

SPECIAL INSTRUCTIONS

Watering Tips

  • Water the area to be treated a day before the application if the soil is dry. Rainproof in one hour.

Mixing Instructions

  • To use this concentrate, simply mix 24 fl. oz. with 1 gallon of water in a tank sprayer.
Shipping Notes
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  • Delivery to the USA:
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 48232390442

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Tinkerer
Houston, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Dallas, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
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Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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